Upon job submission, Slurm sends your jobs to appropriate batch queues. These are (software) service stations configured to control the scheduling and dispatch of jobs that have arrived in them. Batch queues are characterized by all sorts of parameters. Some of the most important are:
- The total number of jobs that can be concurrently running (number of run slots)
- The wall-clock time limit per job
- The type and number of nodes it can dispatch jobs to
These settings control whether a job will remain idle in the queue or be dispatched quickly for execution.
The current queue structure is: (updated on January 11, 2021).
|Queue||Job Max Cores / Nodes||Job Max Walltime||Compute Node Types||Per-User Limits Across Queues||Notes|
|short||1536 cores / 32 nodes||2 hr||384 GB nodes (800)||6144 Cores per User|
|medium||6144 cores / 128 nodes||1 day|
|long||3072 cores / 64 nodes||7 days|
|xlong||1536 cores / 32 nodes||21 days||For jobs needing to run longer than 7 days.
Submit jobs to this partition with the --partition xlong option.
|gpu||1536 cores / 32 nodes||4 days||A100 GPU nodes (100)||Preferred GPU node type if only --gres=gpu:N is used. |
Also can request with --gres=gpu:a100:N (N is either 1 or 2)
|RTX 6000 GPU nodes (9)||Can request with --gres=gpu:rtx:N (N is either 1 or 2)|
|T4 GPU nodes (8)||Can request with --gres=gpu:t4:N (N is 1, 2, 3, or 4)|
|bigmem||192 cores / 4 node||2 days||Large Memory 3TB nodes (8)|
Checking queue usage
The following command can be used to get information on queues and their nodes.
[NetID@grace1 ~]$ sinfo
PARTITION AVAIL TIMELIMIT JOB_SIZE NODES(A/I/O/T) CPUS(A/I/O/T) short* up 2:00:00 1-32 32/763/5/800 1496/36664/240/38400
Note: A/I/O/T stands for Active, Idle, Offline, and Total
Checking node usage
The following command can be used to generate a list of nodes and their corresponding information, including their CPU usage.
[NetID@grace1 ~]$ pestat
Hostname Partition Node Num_CPU CPUload Memsize Freemem Joblist State Use/Tot (MB) (MB) JobId User ... c001 short* idle 0 48 0.01 368640 365067
Checkpointing is the practice of creating a save state of a job so that, if interrupted, it can begin again without starting completely over. This technique is especially important for long jobs on the batch systems, because each batch queue has a maximum walltime limit.
A checkpointed job file is particularly useful for the gpu queue, which is limited to 2 days walltime due to its demand. There are many cases of jobs that require the use of gpus and must run longer than two days, such as training a machine learning algorithm.
Users can change their code to implement save states so that their code may restart automatically when cut off by the wall time limit. There are many different ways to checkpoint a job file depending on the software used, but it is almost always done at the application level. It is up to the user how frequently save states are made depending on what kind of fault tolerance is needed for the job, but in the case of the batch system, the exact time of the 'fault' is known. It's just the walltime limit of the queue. In this case, only one checkpoint need be created, right before the limit is reached. Many different resources are available for checkpointing techniques. Some examples for common software are listed below.